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Heroes of might and magic 8 1.8 trainer
Heroes of might and magic 8 1.8 trainer







  1. #Heroes of might and magic 8 1.8 trainer mod
  2. #Heroes of might and magic 8 1.8 trainer professional

New Quick-Combat loss correction scripts will keep the AI challenging even on the largest maps without losing calculation time. MMH5.5 uses the very fast reprogrammed H5_AIProcess31j.exe from Quantomas. Improved spell system with spellpower dependant light and dark magic, nurf/buff strength improves with spellpower or the creature stack size. All set artifacts will be rewritten for 24 classes. Smart witch huts that ask questions and understand class differences. Improved experience levels allow the player to fill more slots and level up to 40.

#Heroes of might and magic 8 1.8 trainer professional

New framework with 18 heroes per faction, 6 heroes per class, all heroes have only professional quality Ashan style portraits and many newly programmed skills and specializations. MMH5.5 will have might/magic and balanced classes with ingame skilltrees and 8 secondary skill option for all 24 classes!. Furthermore Smart backpack items will increase the amount of effective slots to the same amount as H3/4. There will also be many new effects, in terms of unique effects the variation is actually far greater than H3. The effective amount of artifacts in the game will now be the same as H3SOD. Currently 34 new artifacts are added including 6 new ultimate items.

#Heroes of might and magic 8 1.8 trainer mod

MMH5.5 will be the first mod to add new artifacts to the game. The new RMG can create balanced PvP maps as well as gigantic singleplayer XXXL maps with hundreds of epic battles and all zones scaling up to crazy powerful heroes. The resistance is much stronger and various with 480 additional mixed neutral stack templates. It places all 30 new adventure objects and previously excluded adventure objects. The advanced RMG is capable of properly balancing player starting zones and differentiate between early, mid and late game areas. It combines the excellent 3D landscaping capability from the original H5 3.1 RMG with a complete overhaul and extension of the internal adventure objects, artifacts and monster placement mechanics. The new RMG must fix the lack of great H5 maps and increase the replayability of the game. Possible rewards are no longer static amounts of gold and resources, but can also include artifacts, spells, scrolls, wands, prisoners and small permanent skillboosts. The resistance will scale up to the players strength no matter how long the game takes. Armies and rewards will never be exactly the same again no matter how often you play a map. The contents of the new locations is completely dynamic and follows an Oblivion/Skyrim inspired constantly scaling and endlessly randomized system. Treasure vaults and dungeons will now have unique immersive interiors with larger battlefields, growing armies and new obstacles. In MMH5.5 there will be around ~30 new adventure objects. Movie: Introduction to MMH5.5 for HOMM3 Players (40 min with commentary) Balance is also greatly improved both for small competitive multiplayer maps as well as crazy XXXL maps with countless epic battles vs Neutrals and AI. The AI is much more intelligent and calculated much faster. The pack will include many new adventure objects, new larger battlefields, new heroes, new classes, new specializations, new skills, new artifacts, new adventure spells, new HD textures and a greatly improved RMG with more than 60 'visualized' Templates. MMH5.5 is an unofficial expansion pack for HOMM5 Tribes of the East or HOMM5 Complete and a spiritual successor to the popular WOG modification for HOMM3.









Heroes of might and magic 8 1.8 trainer